Jean-Sébastien Guay wrote:
If there *is* a special format for a cube map contained in a .dds file, perhaps the OSG .dds loader doesn't handle it correctly? I don't know, but you could investigate by checking the code. Again, perhaps someone else has more insight into this.

DDS files can contain multi-surface images, including cube maps. The problem is that there is currently no Image class in OSG that will hold a cube map, so there is no way for the .dds plugin to return a cube map.

I had a similar problem when I wrote the .vtf loader for Valve textures.

--"J"

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