Simon Hammett wrote:
> 
> LineSegmentIntersector::Intersection has a member: matrix
> which is the accumulated local to world coordinates matrix.
> 
> If you transform the nodes BoundingSphere center by that, you
> can then construct an aabb around that at whatever size you want.
> 


Sorry, i should of said the node I wish to construct an aabb around is not the 
node being picked. Its its parent.

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http://forum.openscenegraph.org/viewtopic.php?p=12734#12734





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