It's here: http://www.april1985.com/2008/02/19/osgnetdemo/
under "osgDotNetDemo.rar" http://www.april1985.com/?dl_id=7 Hope that helps, Andrew On Sat, Aug 15, 2009 at 4:46 AM, Michael W. Hall <hal...@att.net> wrote: > I for the life of me cannot find the demo. Can you send it to me off of > the list? > > Thanks, > Michael > > On Wed, 2009-08-12 at 14:55 +0100, Andrew Burnett-Thompson wrote: > > Hi there, there's a great demo covering integration of OpenSceneGraph > > with C++/CLI discussed here: > > > > > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html > > > > http://www.april1985.com/2008/02/19/osgnetdemo/ > > > > I'm using this successfully in a C# / OpenSceneGraph app by keeping > > all my OSG workings in C++ and the UI in C# with C++/CLI as a bridge > > between the two. > > > > Fast and performant, relatively trouble free. Not a bad way to work > > with OSG! > > > > Hope this helps, > > Andrew > > > > > > > > On Wed, Aug 12, 2009 at 2:51 PM, Michael W. Hall <hal...@att.net> > > wrote: > > I am just trying to create a project. What type of project is > > the best > > to start with. I chose the C++/CLR application. I got just a > > blank > > form and I have added a status bar to it and a menu bar with > > the > > designer. > > > > I am now trying to figure out how to create a window on the > > form to > > render the scene. That is where I am stuck. Have not done > > any 3D with > > windows/VS 2005 and was looking for a little help to get > > going. > > > > Michael > > > > On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon' Hanson wrote: > > > Michael W. Hall wrote: > > > > Since I am having issues with my linux box, I am tinkering > > with OSG in > > > > Visual Studio 2005. I am not having much luck. I was > > wondering if > > > > anyone can point me to some good example code for VS 2005. > > > > > > Clarify what you're trying to do, and what you're having > > problems with exactly? I use > > > OSG with VC++ 2005 every day. > > > > > > > I am wanting to do C++/CLR. > > > > > > Well, that is a different can of worms. I can't help you > > much there, but you should be > > > able to get the regular C++ portion of OSG working without > > problems and then build on that > > > to do your CLR stuff. > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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