Oh you need to setup the environment variables to tell Windows where to look
for the files.

Here, follow this guide:

http://www.macs.hw.ac.uk/modules/F24VS2/Labs/OpenSceneGraphTutorial.pdf

Cheers,
Andrew

On Sun, Aug 16, 2009 at 8:52 PM, Michael W. Hall <hal...@att.net> wrote:

> Finally found it.  I am having trouble compiling it.  I keep getting
>
> osg/Geode does not exist.  It is in
> C:\Program Files\OpenSceneGraph\include\osg.  What could be wrong?  I
> have changed the project and told the project file where my osg is
> installed.
>
> Michael
>
> On Sat, 2009-08-15 at 12:07 +0100, Andrew Burnett-Thompson wrote:
> > It's here:
> > http://www.april1985.com/2008/02/19/osgnetdemo/
> >
> > under "osgDotNetDemo.rar"
> > http://www.april1985.com/?dl_id=7
> >
> > Hope that helps,
> > Andrew
> >
> >
> > On Sat, Aug 15, 2009 at 4:46 AM, Michael W. Hall <hal...@att.net>
> > wrote:
> >         I for the life of me cannot find the demo.  Can you send it to
> >         me off of
> >         the list?
> >
> >         Thanks,
> >         Michael
> >
> >
> >         On Wed, 2009-08-12 at 14:55 +0100, Andrew Burnett-Thompson
> >         wrote:
> >         > Hi there, there's a great demo covering integration of
> >         OpenSceneGraph
> >         > with C++/CLI discussed here:
> >         >
> >         >
> >
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html
> >         >
> >         > http://www.april1985.com/2008/02/19/osgnetdemo/
> >         >
> >         > I'm using this successfully in a C# / OpenSceneGraph app by
> >         keeping
> >         > all my OSG workings in C++ and the UI in C# with C++/CLI as
> >         a bridge
> >         > between the two.
> >         >
> >         > Fast and performant, relatively trouble free. Not a bad way
> >         to work
> >         > with OSG!
> >         >
> >         > Hope this helps,
> >         > Andrew
> >         >
> >         >
> >         >
> >         > On Wed, Aug 12, 2009 at 2:51 PM, Michael W. Hall
> >         <hal...@att.net>
> >         > wrote:
> >         >         I am just trying to create a project.  What type of
> >         project is
> >         >         the best
> >         >         to start with.  I chose the C++/CLR application.  I
> >         got just a
> >         >         blank
> >         >         form and I have added a status bar to it and a menu
> >         bar with
> >         >         the
> >         >         designer.
> >         >
> >         >         I am now trying to figure out how to create a window
> >         on the
> >         >         form to
> >         >         render the scene.  That is where I am stuck.  Have
> >         not done
> >         >         any 3D with
> >         >         windows/VS 2005 and was looking for a little help to
> >         get
> >         >         going.
> >         >
> >         >         Michael
> >         >
> >         >         On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon'
> >         Hanson wrote:
> >         >         > Michael W. Hall wrote:
> >         >         > > Since I am having issues with my linux box, I am
> >         tinkering
> >         >         with OSG in
> >         >         > > Visual Studio 2005.  I am not having much luck.
> >          I was
> >         >         wondering if
> >         >         > > anyone can point me to some good example code
> >         for VS 2005.
> >         >         >
> >         >         >   Clarify what you're trying to do, and what
> >         you're having
> >         >         problems with exactly? I use
> >         >         > OSG with VC++ 2005 every day.
> >         >         >
> >         >         > > I am wanting to do C++/CLR.
> >         >         >
> >         >         >   Well, that is a different can of worms. I can't
> >         help you
> >         >         much there, but you should be
> >         >         > able to get the regular C++ portion of OSG working
> >         without
> >         >         problems and then build on that
> >         >         > to do your CLR stuff.
> >         >         >
> >         >
> >         >         _______________________________________________
> >         >         osg-users mailing list
> >         >         osg-users@lists.openscenegraph.org
> >         >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >         >
> >         > _______________________________________________
> >         > osg-users mailing list
> >         > osg-users@lists.openscenegraph.org
> >         >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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> >
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> >
> >
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> >
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