Hi Paul, Cheers for your response, ok I missed that first time around, so it is possible, that's good, just not 100% sure on how you implemented it.
One special case is in my system the transparent box is sort of a zone that the camera may move inside or outside. I need it to render properly in both cases. Also the box may be irregular (Imaging a polygon for top and bottom with 3-N points and a fixed height. Top/bottom polygons are the same shape). So to clarify, should I: 1. Create each face (inner and outer) as well as top/bottom as individual Geodes, with one Geometry per Geode, one Quad per Geometry 2. Create a stateset on each geode, and set render bin details as follows: Code: // Where lower values are the inner faces, higher are outer ss->setRenderBinDetails(1, "DepthSortedBin"); ss->setRenderBinDetails(2, "DepthSortedBin"); ... ss->setRenderBinDetails(10, "DepthSortedBin"); ss->setRenderBinDetails(11, "DepthSortedBin"); 3. Then depending on whether the camera is inside or outside, swap the order of the inner/outer faces 4. Do the above in the Update pass Does this sound about right? Thank you! Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16387#16387 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

