Hi Daniel, >> Set a watchpoint on the memory address of the _refCount member of this particular geometry object.
your idea seems very good but i don't know how to watch a specific memory address in visual studio. if you know could you tell me because i could not find. ---- Hi Ümit, actually i have a terrain. terrain has a geode and geode has a geometry. i create geometry => refCount = 1 i add it to geode => refCount = 2 i add geode to scene => refCount = 2 application runs.. i see terrain on runtime or when i want to delete, i check geometry refcount and see refCount = 3 i remove geometry from geode => refCount = 2 i set my osg::ref_ptr to NULL =>refCount = 1 and my geometry did not deleted... when should it be deleted?? On Wed, Aug 19, 2009 at 3:46 PM, Ümit Uzun <umituzu...@gmail.com> wrote: > Hi Ufuk; > > As I know, If you create a new object with using ref_ptr, object's default > ref_ptr should be initialized to 1. And after you have attached it to your > scene, ref_ptr count gets 2. And after you delete your geometry from your > scene graph ref count gets 1 again. And then this ref_ptr object will be > deleted automatically when intelligent ref_ptr decided to it is unneccessary > some times later. And then it will be deleted automaticly. Be cool. > ref_ptr's target is counting pointer usage and finding unneccesary pointers. > > Regards. > > Ümit Uzun > > > > 2009/8/19 Ufuk <ufuk....@gmail.com> > >> Hi Ismail,thanks for the advice.. >> i think what you tell probably works but it is very long process... i >> already thought this but i wanted to try my chance here for an easier way.. >> these recompiling stuff is not easy for me now... >> >> anyway there should be an easier way? if i cant find an easier way, >> i definitely try what you have said.. >> >> >> >> On Wed, Aug 19, 2009 at 3:06 PM, Ismail Pazarbasi <pazarb...@gmail.com>wrote: >> >>> 2009/8/19 Ufuk <ufuk....@gmail.com>: >>> > i have an osg::Geometry. i store it in a class with ref_ptr >>> > when i delete it, i expect it to be deleted. >>> > in debug, i saw that the reference count is 2 before this destructor. >>> > even if i set this value to null, there reference count remains 1. >>> > so it is not deleting... >>> > >>> > what i want to ask is, how can i find who stores reference of my >>> geometry. >>> > someone stores and increments the reference count without my >>> information... >>> > do you know a way of doing this? >>> > i just want to be informed when my geometry reference count is >>> increased so >>> > that i can find the memory leak in my project. >>> > >>> > >>> > -- >>> > Ufuk >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > >>> >>> Hi Ufuk, >>> >>> I don't know whether there already is a solution, but I'd suggest you to: >>> 1. Add virtual qualifier before osg::Referenced::ref method: >>> inline virtual void ref() const; >>> 2. Rebuild OSG >>> 3. override this method in your custom Geometry class >>> class MyGeometry : public osg::Geometry >>> { >>> public: >>> inline virtual void ref() const >>> { >>> osg::Geometry::ref(); >>> } >>> }; >>> 4. Place breakpoint to that method and see callers. >>> >>> You can do the same for unref method as well. I haven't tested this >>> but seems like to give you some hints. >>> >>> Ismail >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> >> -- >> Ufuk >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Ufuk
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