Hi,

Andrew Burnett-Thompson wrote:
Sorry to butt in the conversation here, but I also am working on an app with memory issues and we are considering Paged LOD. For a scene with millions of objects, won't there be a huge performance hit as geometry is loaded/unloaded?

possibly, but if you can't fit everything into memory at once you have to load/unload something. The PagedLOD is able to cope with terabyte sized terrain databases with millions of files at interactive rates, so it seems possible.


I imagine the sort of scene like a city scape where detail is controlled very nicely. That's good as occlusion means not too many things will be visible at any one time.

Yes, it also helps when e.g. 95%+ of an earth database is outside the field of view and can be culled :)


However what in the case of points and lines as the user above has posted? Surely in this case loads will be visible at once, there will be no occlusion, and if you sweep around with the camera, literally thousands of objects will get paged in/out?

You are right in expecting that different types of scenes might require different paging stategies.

jp

BTW I'm no PagedLOD expert, just a user.


Or am I being a complete noob and interpreting the way PagedLOD works?

Cheers!

Andrew

On Tue, Nov 3, 2009 at 8:36 PM, Angus Lau <angus....@safe.com <mailto:angus....@safe.com>> wrote:

    Hi,

    Thank you for both of your help. It seems that PagedLOD is what I
    need to use to reduce CPU memory usage. I have tried to use PagedLOD
    briefly before, but I am not clear how I can make PagedLOD unload
    the unused child nodes once those child nodes are loaded. It seems
    that my PagedLOD nodes do not remove the nodes once it creates the
    child nodes. Could you please give me some explanation about the
    proper way of using it??


    Thank you!

    Cheers,
    Angus

    ------------------
    Read this topic online here:
    http://forum.openscenegraph.org/viewtopic.php?p=19123#19123





    _______________________________________________
    osg-users mailing list
    osg-users@lists.openscenegraph.org
    <mailto:osg-users@lists.openscenegraph.org>
    http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support.

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to