Hi J.P, Thanks for the info about Mesa and GLES. Linux has the makings of a great GLES platform once the distro's start being able to install GLES drivers directly.
Porting the OSG to Nokia's Meamo. Andriod would be nice as well but being a Java platform it introduces some interesting technical issues. Does anybody have any expertise on Meamo and Android development? Robert. On Wed, Nov 18, 2009 at 6:35 AM, J.P. Delport <jpdelp...@csir.co.za> wrote: > Hi Robert, > > thanks for all the good news. > > Just a heads up... There's been some es-2.0 goings on in Mesa as well. Some > clippings from mesa3d-dev: > > ---8<--- > > From: Chia-I Wu > Subject: [Mesa3d-dev] [PATCH 0/6] Make opengl-es-v2 branch work > Date: Fri, 6 Nov 2009 18:11:15 +0800 > > Hi, > > This patch series is against opengl-es-v2 branch.... > With this patch series, one may > > $ make linux-opengl-es > $ make install > > in the top directory of mesa. It will install EGL, an EGL driver, and > OpenGL ES state trackers. There are some demos for OpenGL ES that can > be found in progs/es1/xegl/ and progs/es2/xegl/. > > ---8<--- > > From: Chia-I Wu > Hi list, > > I am working on a project to bring Mesa to Android on x86 (intel) > netbooks > > http://www.gitorious.org/android-eeepc > > ---8<--- > > From: Daniel Stone > Subject: Re: [Mesa3d-dev] Android support > Hi, > > On Tue, Nov 10, 2009 at 03:21:35PM -0700, tom fogal wrote: >> We've got an app we'd like to port to `another' mobile platform, >> but shaders are a sine qua non for us. AFAICT Apple's offerings >> are the only thing on the market which offer anything beyond fixed >> functionality. If it was reasonably possible to get your code working >> on an Android phone, such a device would probably be our next target... > > IMG's OpenGL ES 2.0 drivers, proprietary though they are, support all of > 2.0. The Nokia N900 ships with them. > > Cheers, > Daniel > > ---8<--- > > cheers > jp > > > Robert Osfield wrote: >> >> Hi All, >> >> Over the past week I've had my head down beavering away on porting the >> OpenSceneGraph across to work on OpenGL ES 2.0, this bulk of this work >> is now complete and checked into svn/trunk. While doing the >> refactoring work I also took the opportunity to add support for OpenGL >> ES 1.1, and open the door to supporting OpenGL 3.x - a door which Paul >> Martz walked through and completed the refit/decorating ;-) >> >> With the bulk of the porting work done and checked my focus will now >> turn back towards the community, both in looking for assistance on >> testing these new OpenGL targets out, and also porting across to >> different embedded and desktop platforms. For instance I now know >> that the OSG is compiling under QNX with OpenGL ES, but alas we don't >> yet have any CMake build support in place, also now we support OpenGL >> ES it should be possible to provide a port to the iPhone/iTouch and >> other embedded platforms. Support for creating graphics GL3 contexts >> under GLX isn't yet done as well. I don't have the hardware/SDK to >> try out all these different targets, but this is why the OSG community >> has been historically very strong - almost all out platform ports have >> been done by members of the community. If you have the itch in any of >> these areas please chip into this thread and we can coordinate out >> efforts. >> >> Another side of my finally being able wrap up the OpenGL ES ports is >> that I'll finally have much more scope for catching up with >> osg-submissions, and start getting dev releases out the door and work >> towards getting the next stable release out. There should also be >> more opportunities for me to chase up on various outstanding >> design/implementation issues. Please be patient though, I can't >> suddenly tackle everything at once - my first priority is getting up >> to date with submissions and a dev release out the door, and tidying >> up the new OpenGL ES ports. >> >> Cheers, >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. The full > disclaimer details can be found at http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, and is believed to be clean. MailScanner thanks Transtec > Computers for their support. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org