Hi Guys Found the solution in osgStatic viewer, just needed USE_OSGPLUGIN(name). very handy :)
I'll try get osg/ive and an image plugin up and running and report the results Cheers Tom 2009/11/22 Thomas Hogarth <thomas.hoga...@googlemail.com> > Hi Robert, Eric > > Firstly thanks for the info about the IPhone port Eric, gave me a massive > lead. I've had a bit of time and now have OpenSceneGraph rendering using > osgUtil::SceneView on IPhone. So far there's been a very limited number of > code changes, mainly defines. > > I've now started on the route of getting osgDB working so I can test > something more substantial then a quad. Using Erics advise about the static > linking I followed this > infohttp://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink. > All seems to make sense, it basically says that if we static link to the > plugin library then some how we still need to initialize the plugins > RegisterReaderWriterProxy variable so that the plugin is added to the > osgDB::Registry. > > So I picked osgdb_obj as a first test as it only depends on OSG libs. The > lib has built fine and using the nm command in terminal I can see the > mangled symbol name is > > __ZL23g_proxy_ReaderWriterOBJ > > But now I'm stuck, I need to force XCode to link this variable. In the > windows tutorial they use a linker option /include:symbol, for XCode (gcc) I > have found '-u symbol' which does cause it to try and link to 'symbol' but > always returns undefined and causes an error. > > Does anybody know how to achieve this in XCode? > > Once this is working I think it is plain sailing. > > Cheers > Tom >
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