Maik Stange wrote: > I have a problem with loading files without the assigned textures. > osg is working perfect in loading the e.g. an .obj file with its assigned > textures by: > osg::ref_ptr<osg::Node> rootNode = osgDB::readNodeFile(filename); > After that I'm able to parse the node and get all the vertex, normal, etc. > information I need. Also the image data of textures is available, but that is > the thing I don't want. I want to load image files with my own code. > Is there a way to ignore loading image files in the readNodeFile part? > When parsing the node i only need the info that there is a texture and its > path and filename to load it in my code.
I think you could install a Read File Callback and just ignore/fail the loading of the texture images. > Cheers, > Maik -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org