Hi Robert,

I used windows vista 64 and 32. It happens with an up to date trunk and I
didn't have the problem with a previous version. I don't know the revision I
used to use, was probably before your openGL ES work.

Thanks for looking into this.
-- Nico


On Wed, Nov 25, 2009 at 10:47 AM, Robert Osfield
<robert.osfi...@gmail.com>wrote:

> HI Nico,
>
> This is clearly a bug, as it certainly shouldn't crash with this type
> of usage.  I will be investigating various bugs today and will have a
> look at this one as well.
>
> Which platform are you working on?
> Robert.
>
> On Tue, Nov 24, 2009 at 8:18 PM, Nico Kruithof <n...@nghk.nl> wrote:
> > Hello,
> > When a node with VBO's enabled outlives the lifetime of it's renderer, I
> get
> > an access violation in GLBufferObjectSet::orphan when I try to destroy
> the
> > node. I tried to write down the scenario:
> > using namespace osg;
> > ref_ptr<Node> node(new Node);
> > ref_ptr<Geometry> geom(new osg::Geometry);
> > // ... fill geom
> > geom->setUseVertexBufferObjects(true);
> > node->addDrawable(geom.get());
> > {
> >   ref_ptr<osgViewer::Viewer> viewer(new osgViewer::Viewer());
> >   viewer->setSceneData(node);
> >   viewer->frame();
> >   // render for a while
> >   viewer = NULL; // The viewer is destroyed here
> > }
> > node = NULL; // This gives the access violation.
> >
> > Now if I don't set "geom->setUseVertexBufferObjects(true);" everything
> works
> > fine. Do you still need a valid render context or a valid viewer to be
> able
> > to clean up the VBO's?
> > Nico
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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