Hi Nico, On Wed, Nov 25, 2009 at 10:07 AM, Nico Kruithof <nicokruit...@gmail.com> wrote: > I used windows vista 64 and 32. It happens with an up to date trunk and I > didn't have the problem with a previous version. I don't know the revision I > used to use, was probably before your openGL ES work.
Back in September I introduced a new backend for gl buffer and texture objects, this provides gl object pools to help keep a lid on GL memory usage. It was an almost complete rewrite so regressions like this likely while the code bed downs. The upside is that the new code fixed quite a few bugs that existed before, so it's not all bad :-) Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org