Hi Nico,

On Wed, Nov 25, 2009 at 10:07 AM, Nico Kruithof <nicokruit...@gmail.com> wrote:
> I used windows vista 64 and 32. It happens with an up to date trunk and I
> didn't have the problem with a previous version. I don't know the revision I
> used to use, was probably before your openGL ES work.

Back in September I introduced a new backend for gl buffer and texture
objects, this provides gl object pools to help keep a lid on GL memory
usage.  It was an almost complete rewrite so regressions like this
likely while the code bed downs.  The upside is that the new code
fixed quite a few bugs that existed before, so it's not all bad :-)

Robert.
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