Robert, My response wasn't meant to emphasize that things got broken, just to give you as detailed information as possible. I really do appreciate all the work you put in OSG. If there is any way I could help / test let me know.
-- Nico On Wed, Nov 25, 2009 at 11:21 AM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Nico, > > On Wed, Nov 25, 2009 at 10:07 AM, Nico Kruithof <nicokruit...@gmail.com> > wrote: > > I used windows vista 64 and 32. It happens with an up to date trunk and I > > didn't have the problem with a previous version. I don't know the > revision I > > used to use, was probably before your openGL ES work. > > Back in September I introduced a new backend for gl buffer and texture > objects, this provides gl object pools to help keep a lid on GL memory > usage. It was an almost complete rewrite so regressions like this > likely while the code bed downs. The upside is that the new code > fixed quite a few bugs that existed before, so it's not all bad :-) > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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