Hi Kim:

Thanks for your helpful work!

Does the information inf file "ocean_output.txt" help?

Regards,
Tian


Kim Bale wrote:
> Hi Peter,
> 
> Well this is really what the many weird and wonderful configurable
> options are for in OceanScene, nearly every effect can be turned off
> an on to suit the graphics card configuration. I think it's probably
> better to do it this way, rather than grouping them together to give
> the low,medium and high settings, as you can fine tune the rendering
> to suit the available hardware.
> 
> The core water shader itself isn't so expensive, it's largely the pre
> render passes that bring down the frame rate and all of these can be
> turned off and on as desired.
> 
> (I think) the problem with Tians card at the moment is that the water
> shader in the trunk has used up all the maximum number of uniforms
> permitted on nvidia 7 series card which use a version of glsl that I'm
> not 100% sure of. But I think this can be worked around, I just
> haven't got round to it yet (plus it's quite hard to test without a
> suitable card)
> 
> K.
> 
> 
> 2009/11/26 Peter Bear <>:
> 
> > Would it be possible to implement sort of a config option with 2 or more 
> > shaders for multiple quality levels? This would allow for the use of one 
> > shader if you have a more powerful card, or another shader for an older 
> > card.
> > Peter
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20410#20410





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