Hi Kim: I am so sorry to reply you so late. I went out last weekend.
I will try this today! Regards, Tian Kim Bale wrote: > Hi Tian, > > Could you download and run this program for me: > > http://www.geeks3d.com/20090414/gpu-caps-viewer-170-available-with-cuda-support/ > > And then use the "Full XML Export" tool under the "Tools" tab and then > send me the xml file please. > > I need to know exactly what your card supports and I can't seem to > find out from my searches. > > Cheers. > > Kim. > > > > 2009/11/27 Tian Ma <>: > > > Hi Kim: > > > > Thank you! > > > > By now, I am using the olde version. And I will try more. > > > > Regards, > > Tian > > > > > > > > Kim Bale wrote: > > > > > Hi Tian, > > > > > > It did highlight some useful stuff. Unfortunately I won't get round to > > > fixing this immediately. > > > > > > However, if you want to use the version in the trunk you can probably > > > get round it by replacing the uniform booleans one by one with hard > > > coded values in the water shader for the options you want to enable > > > until it stop complaining. Obviously this is a temporary fix until I > > > get round to investigating further. > > > > > > K. > > > > > > 2009/11/26 Tian Ma <>: > > > > > > > > > > Hi Kim: > > > > > > > > Thanks for your helpful work! > > > > > > > > Does the information inf file "ocean_output.txt" help? > > > > > > > > Regards, > > > > Tian > > > > > > > > > > > > Kim Bale wrote: > > > > > > > > > > > > > Hi Peter, > > > > > > > > > > Well this is really what the many weird and wonderful configurable > > > > > options are for in OceanScene, nearly every effect can be turned off > > > > > an on to suit the graphics card configuration. I think it's probably > > > > > better to do it this way, rather than grouping them together to give > > > > > the low,medium and high settings, as you can fine tune the rendering > > > > > to suit the available hardware. > > > > > > > > > > The core water shader itself isn't so expensive, it's largely the pre > > > > > render passes that bring down the frame rate and all of these can be > > > > > turned off and on as desired. > > > > > > > > > > (I think) the problem with Tians card at the moment is that the water > > > > > shader in the trunk has used up all the maximum number of uniforms > > > > > permitted on nvidia 7 series card which use a version of glsl that I'm > > > > > not 100% sure of. But I think this can be worked around, I just > > > > > haven't got round to it yet (plus it's quite hard to test without a > > > > > suitable card) > > > > > > > > > > K. > > > > > > > > > > > > > > > 2009/11/26 Peter Bear <>: > > > > > > > > > > > > > > > > > > > > > Would it be possible to implement sort of a config option with 2 or > > > > > > more shaders for multiple quality levels? This would allow for the > > > > > > use of one shader if you have a more powerful card, or another > > > > > > shader for an older card. > > > > > > Peter > > > > > > > > > > > > ------------------ > > > > > > Read this topic online here: > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > osg-users mailing list > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > ------------------ > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=20410#20410 > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=20461#20461 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20546#20546 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org