Hi Kim:

I am so sorry to reply you so late. I went out last weekend.

I will try this today!

Regards,
Tian



Kim Bale wrote:
> Hi Tian,
> 
> Could you download and run this program for me:
> 
> http://www.geeks3d.com/20090414/gpu-caps-viewer-170-available-with-cuda-support/
> 
> And then use the "Full XML Export" tool under the "Tools" tab and then
> send me the xml file please.
> 
> I need to know exactly what your card supports and I can't seem to
> find out from my searches.
> 
> Cheers.
> 
> Kim.
> 
> 
> 
> 2009/11/27 Tian Ma <>:
> 
> > Hi Kim:
> > 
> > Thank you!
> > 
> > By now, I am using the olde version. And I will try more.
> > 
> > Regards,
> > Tian
> > 
> > 
> > 
> > Kim Bale wrote:
> > 
> > > Hi Tian,
> > > 
> > > It did highlight some useful stuff. Unfortunately I won't get round to
> > > fixing this immediately.
> > > 
> > > However, if you want to use the version in the trunk you can probably
> > > get round it by replacing the uniform booleans one by one with hard
> > > coded values in the water shader for the options you want to enable
> > > until it stop complaining. Obviously this is a temporary fix until I
> > > get round to investigating further.
> > > 
> > > K.
> > > 
> > > 2009/11/26 Tian Ma <>:
> > > 
> > > 
> > > > Hi Kim:
> > > > 
> > > > Thanks for your helpful work!
> > > > 
> > > > Does the information inf file "ocean_output.txt" help?
> > > > 
> > > > Regards,
> > > > Tian
> > > > 
> > > > 
> > > > Kim Bale wrote:
> > > > 
> > > > 
> > > > > Hi Peter,
> > > > > 
> > > > > Well this is really what the many weird and wonderful configurable
> > > > > options are for in OceanScene, nearly every effect can be turned off
> > > > > an on to suit the graphics card configuration. I think it's probably
> > > > > better to do it this way, rather than grouping them together to give
> > > > > the low,medium and high settings, as you can fine tune the rendering
> > > > > to suit the available hardware.
> > > > > 
> > > > > The core water shader itself isn't so expensive, it's largely the pre
> > > > > render passes that bring down the frame rate and all of these can be
> > > > > turned off and on as desired.
> > > > > 
> > > > > (I think) the problem with Tians card at the moment is that the water
> > > > > shader in the trunk has used up all the maximum number of uniforms
> > > > > permitted on nvidia 7 series card which use a version of glsl that I'm
> > > > > not 100% sure of. But I think this can be worked around, I just
> > > > > haven't got round to it yet (plus it's quite hard to test without a
> > > > > suitable card)
> > > > > 
> > > > > K.
> > > > > 
> > > > > 
> > > > > 2009/11/26 Peter Bear <>:
> > > > > 
> > > > > 
> > > > > 
> > > > > > Would it be possible to implement sort of a config option with 2 or 
> > > > > > more shaders for multiple quality levels? This would allow for the 
> > > > > > use of one shader if you have a more powerful card, or another 
> > > > > > shader for an older card.
> > > > > > Peter
> > > > > > 
> > > > > > ------------------
> > > > > > Read this topic online here:
> > > > > > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
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> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
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