Hi Tian, Could you download and run this program for me:
http://www.geeks3d.com/20090414/gpu-caps-viewer-170-available-with-cuda-support/ And then use the "Full XML Export" tool under the "Tools" tab and then send me the xml file please. I need to know exactly what your card supports and I can't seem to find out from my searches. Cheers. Kim. 2009/11/27 Tian Ma <tianxiao...@foxmail.com>: > Hi Kim: > > Thank you! > > By now, I am using the olde version. And I will try more. > > Regards, > Tian > > > > Kim Bale wrote: >> Hi Tian, >> >> It did highlight some useful stuff. Unfortunately I won't get round to >> fixing this immediately. >> >> However, if you want to use the version in the trunk you can probably >> get round it by replacing the uniform booleans one by one with hard >> coded values in the water shader for the options you want to enable >> until it stop complaining. Obviously this is a temporary fix until I >> get round to investigating further. >> >> K. >> >> 2009/11/26 Tian Ma <>: >> >> > Hi Kim: >> > >> > Thanks for your helpful work! >> > >> > Does the information inf file "ocean_output.txt" help? >> > >> > Regards, >> > Tian >> > >> > >> > Kim Bale wrote: >> > >> > > Hi Peter, >> > > >> > > Well this is really what the many weird and wonderful configurable >> > > options are for in OceanScene, nearly every effect can be turned off >> > > an on to suit the graphics card configuration. I think it's probably >> > > better to do it this way, rather than grouping them together to give >> > > the low,medium and high settings, as you can fine tune the rendering >> > > to suit the available hardware. >> > > >> > > The core water shader itself isn't so expensive, it's largely the pre >> > > render passes that bring down the frame rate and all of these can be >> > > turned off and on as desired. >> > > >> > > (I think) the problem with Tians card at the moment is that the water >> > > shader in the trunk has used up all the maximum number of uniforms >> > > permitted on nvidia 7 series card which use a version of glsl that I'm >> > > not 100% sure of. But I think this can be worked around, I just >> > > haven't got round to it yet (plus it's quite hard to test without a >> > > suitable card) >> > > >> > > K. >> > > >> > > >> > > 2009/11/26 Peter Bear <>: >> > > >> > > >> > > > Would it be possible to implement sort of a config option with 2 or >> > > > more shaders for multiple quality levels? This would allow for the use >> > > > of one shader if you have a more powerful card, or another shader for >> > > > an older card. >> > > > Peter >> > > > >> > > > ------------------ >> > > > Read this topic online here: >> > > > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395 >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > _______________________________________________ >> > > > osg-users mailing list >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > >> > > > >> > > > >> > > _______________________________________________ >> > > osg-users mailing list >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > >> > > ------------------ >> > > Post generated by Mail2Forum >> > > >> > >> > >> > ------------------ >> > Read this topic online here: >> > http://forum.openscenegraph.org/viewtopic.php?p=20410#20410 >> > >> > >> > >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=20461#20461 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org