Hi Wojtek,

I have done various tests with the osgShadow demo. All three versions of the 
LightSpacePerspectiveShadowMap (VB/CB/DB) have the same precision problem even 
if setModellingSpaceToWorldTransform() is used. I did the following to 
reproduce:

Simulate a "large" database by changing osgShadow demo line 371 to:

osg::Vec3 center(30000000.0, 30000000.0, 30000000.0);

Execute the demo with the following:

osgshadow --directionalLight --lispsm --ViewBounds --debugHUD -2 
osgshadow --directionalLight --lispsm --CullBounds --debugHUD -2 
osgshadow --directionalLight --lispsm --DrawBounds --debugHUD -2

Any ideas?

Thanks a lot for your effort!

Cheers,
Marius

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http://forum.openscenegraph.org/viewtopic.php?p=21919#21919





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