Hi Nick >I turned that off and I see the quad under water. see attached
Did you turn off depth of field aswell? >Somehow, when I add the ephemeris into the ocean scene, I am getting the sun rotated >180 around Z, and it is scaled - at least that are the visual impressions. Any thoughts on >this? In the reflection on the ocean surface or the scene itself? K. 2010/1/5 Trajce Nikolov <nikolov.tra...@gmail.com> > Hi Kim, > > I turned that off and I see the quad under water. see attached > > One more thing. I am trying to implement osgEphemeris with osgOcean, and so > far it looks good but two problems. Somehow, when I add the ephemeris into > the ocean scene, I am getting the sun rotated 180 around Z, and it is scaled > - at least that are the visual impressions. Any thoughts on this? > > Nick > > http://www.linkedin.com/in/tnick > Sent from Izmit, 41, Turkey > > On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale <kcb...@googlemail.com> wrote: > >> Hi Nick, >> >> osgOcean (with all the effects turned on) renders to a quad on the screen, >> this is because there are a number of post processing effects that require >> it (glare, dof). If I understand your problem correctly, you will need to >> set the frame buffer size to the size of your window with setScreenDims( >> osg::Vec2f ) and the quad will fill the window. >> >> Alternatively turn off glare and depth of field. >> >> Regards, >> >> Kim. >> >> >> 2010/1/5 Trajce Nikolov <nikolov.tra...@gmail.com> >> >> What I am getting is View in a Window. Please see the attached image. The >>> osgOcean opens another window instead of rendering in the one I created. Any >>> ideas, hints? >>> >>> Nick >>> >>> http://www.linkedin.com/in/tnick >>> Sent from Izmit, 41, Turkey >>> >>> On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov <nikolov.tra...@gmail.com >>> > wrote: >>> >>>> Hi Tian Ma, >>>> >>>> well, the example works just fine. Also, when I step thru, I am not >>>> getting any errors. Just not able to see the ocean surface and getting the >>>> screen aligned quad (black) ... Any ideas? >>>> >>>> Nick >>>> >>>> http://www.linkedin.com/in/tnick >>>> >>>> >>>> On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma <tianxiao...@foxmail.com>wrote: >>>> >>>>> Hi Nick: >>>>> >>>>> Could you run the ocean example successfully? >>>>> >>>>> Any errors occured when you get a back screen? >>>>> >>>>> Cheers, >>>>> MT >>>>> >>>>> >>>>> >>>>> Trajce Nikolov wrote: >>>>> > Hi, >>>>> > >>>>> > I am trying to embed the ocean stuff into my application. I mimic the >>>>> code from the example, and all I get is 2D black screen aligned quad. Any >>>>> hints? >>>>> > >>>>> > >>>>> > Thanks >>>>> > >>>>> > >>>>> > Nick >>>>> > >>>>> > http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick) >>>>> > Sent from Devlet, Ankara, Turkey >>>>> > >>>>> > ------------------ >>>>> > Post generated by Mail2Forum >>>>> >>>>> >>>>> ------------------ >>>>> Read this topic online here: >>>>> http://forum.openscenegraph.org/viewtopic.php?p=22044#22044 >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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