Hi guys,

I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.

Cheers
Raymond



Serge Lages wrote:
I think it's one of the latest :
Microsoft DirectX SDK (August 2009)

On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries <ree...@xs4all.nl <mailto:ree...@xs4all.nl>> wrote:

    Hi,

    Ok, nice to hear. Which version of directx are you using? My
    directshow build on Vista, using directx August 2007, resulted in
    a missing symbol...

    Cheers
    Raymond


    Serge Lages wrote:

        I am working on Windows 7 and it works like a charm with the
        Win7 SDK.

        On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
        <ree...@xs4all.nl <mailto:ree...@xs4all.nl>
        <mailto:ree...@xs4all.nl <mailto:ree...@xs4all.nl>>> wrote:

           Hi guys,

           First of all, thanks a lot for your quick reply! As it
        turned out,
           I also had a more recent platform sdk on my system (win vista).
           Out of habit I just installed the older one on each system I
           develop on... And I had build the baseclasses once (long
        time ago)
           using the makefile...

           Thanks for your advice. I just built the BaseClasses and now
           building osg svn, including directshow :-) Finders crossed...

           I will try out the windows 7 sdk on my windows 7 machine
        soon too.

           Jason, ok, I understand it. Indeed I found your message from a
           while ago. I only saw Cedric's name in the cmake module, so
        that's
           why I thought you joined efforts. So thanks Cedric!

           One more thing for now: do I have (easy) access to the 'current
           image' via the plugin?

           I will let you know how it goes...

           Cheers
           Raymond




           Jason Beverage wrote:

               Hi Raymond,

               Just wanted to give credit to Cedric for the osg DirectShow
               plugin, I
               had sent out an email quite awhile about about public
        interest
               in an
               open sourced Direct Show plugin but never got around to
               releasing one.
                Kudos to Cedric for beating me to the punch :)

               Thanks,

               Jason

               On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
               <nikolov.tra...@gmail.com
        <mailto:nikolov.tra...@gmail.com>
        <mailto:nikolov.tra...@gmail.com
        <mailto:nikolov.tra...@gmail.com>>>

               wrote:
the latest windows sdk has the project files for
        all the
                   configuration.
                   build against it
                   Nick

                   http://www.linkedin.com/in/tnick


                   On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
                   <ree...@xs4all.nl <mailto:ree...@xs4all.nl>
        <mailto:ree...@xs4all.nl <mailto:ree...@xs4all.nl>>> wrote:
Hi, most likely Cedric and/or Jason (Beverage),

                       I would like to try out your directshow plugin
        in svn,
                       and now I am in the
                       process of building the BaseClasses of the windows
                       platform sdk. Although
                       I've searched the net and the platform sdk docs, I
                       cannot see how I can
                       produce a release version of the BaseClasses (the
                       debug version is built
                       properly, so it seems). Can anymore please give me
                       some advice how to do
                       that? Cedric? Jason?

                       I am using Microsoft DirectX SDK (August 2007) and
                       Microsoft Platform SDK
                       for Windows Server 2003 R2, using Visual Studio
        2008.
                       I tried to build the
                       strmbase.lib by running nmake in the Visual Studio
                       command prompt but then
                       it only builds the debug version. Should I hack the
                       makefile or is there
                       another way?

                       Thanks a lot already, cheers
                       Raymond

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