Good work Kim! I have update the svn code! A little real-time |-) 
 :D 

Kim Bale wrote:
> Hi Paul,
> 
> Yes you're right this is due to the rather inefficient method of updating the 
> surface primitives and vertices that osgOcean uses at the moment. Explained 
> here:
> 
> 
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-December/036735.html
>  
> (http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-December/036735.html)
> 
> 
> Like I say in that post I have written a test case which significantly 
> improves the performance of this area but haven't actually added it into the 
> library code yet. This isn't helped by the fact that I keep forgetting to put 
> the test code on the svn so other people can't see the approach. However, I 
> WILL remember to do that tonight so if you want to see a solution for it you 
> can have a go. 
> 
> 
> I've done the hard bit, I just haven't had time to add it into the core 
> library code. If you check the sandbox directory on the svn later this 
> evening you can have a look. 
> 
> 
> Regards,
> 
> 
> Kim.
> 
> 
> 
> On 4 February 2010 13:13, Paul Palumbo < ()> wrote:
> 
> > I'm running osgOcean and I'm only interested into ocean surface effects 
> > (the geometry in particular). I also have a hard time limit on each frame 
> > time. However, with osgOcean, I'm seeing some large spikes in processing 
> > time that are causing me problems.
> > 
> > In particular, I'm seeing the FFTOceanSurface::computeVertices routine 
> > (called every 50ms) taking around 17-25ms per call and 
> > FFTOceanSurface::computePrimitives routine (called when tile LOD changes) 
> > taking 10-15ms and I'm looking for a way to make this more "real-time". 
> > These timing numbers are with osgOcean parameters using in the oceanExample 
> > code.
> > 
> > Could the ocean surface geometry be defined at initialization at the scene 
> > graph level for each tile/frame rather than being redefined every 50ms as 
> > it doing now. In computePrimitives, couldn't the geometry only need to be 
> > regenerated for the times that changed LOD?
> > 
> > Any advice would be appreciated.
> > 
> > Thanks,
> > Paul P.
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=23670#23670 
> > (http://forum.openscenegraph.org/viewtopic.php?p=23670#23670)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23708#23708





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