Hi Peter, This has come up a couple of times actually. It would be feasible I think with the new method of updating the tile positions that I've added to the sandbox.
Whilst I haven't put a lot of thought into it, I'm thinking that the ellipsoid distortion could be added to tiles within the vertex shader, so basically taking the same old tiles and merging it with a tile of offsets that is passed in. Then instead of using a straight translation to position the tiles as is done in the test case, you would then use some sort of slight rotational transform instead. I must confess it's not a priority at this time, as you can see my progress is very slow at the moment. Regards, Kim. On 5 February 2010 01:36, Peter Bear <th3fly...@gmail.com> wrote: > Question, would that change make it possible to make a round earth using > osgOcean. I noticed it talking about tiles in that post and it sparked my > interest. > > Cheers, > Peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23706#23706 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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