Speaking of this, is there an easier way to turn off *all* texturing
(1D,2D,RECT,3D,CUBE,...) on *all* texture units in one go?

/ulrich

On 14/04/10 8:15 , Tomlinson, Gordon wrote:
> This is what we use every day and it works
> 
> http://www.vis-sim.com/osg/osg_faq_1.htm#f47
> 
> we also tend to do stateSet->setDataVariance(osg::Object::DYNAMIC); as
> well
> 
> Gordon Tomlinson
> Product Manager 3d Technology & Project Wyvern
> Overwatch(r)
> An Operating Unit of Textron Systems
> 
> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Inos
> Tranac
> Sent: Wednesday, April 14, 2010 9:49 AM
> To: osg-users@lists.openscenegraph.org
> Subject: [osg-users] How to not show textures
> 
> Hi everyone,
> 
> I'm having a tough time preventing textures from showing in the scene.
> I've tried the approach explained in the QuickStartGuide, but I'm
> obviously missing something bigtime...
> Here is the main part of the code:
> 
> 
> Code:
> 
> unsigned int mode = osg::StateAttribute::OVERRIDE |
> osg::StateAttribute::OFF;
> osg::ref_ptr osg::StateSet state = sceneNoColor->getOrCreateStateSet();
> 
> for( unsigned int ii=0; ii< 12; ii++)
> {
> state->setTextureMode( ii, GL_TEXTURE_1D, mode );
> state->setTextureMode( ii, GL_TEXTURE_2D, mode );
> state->setTextureMode( ii, GL_TEXTURE_3D, mode );
> }
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