Thank you, Gordon, for your answer, unfortunately it's not working for me, and I have no idea why that is. Can it depend on the way the textures are built in in the scene? Is there perhaps some other way to do this?
Cheers, Inos ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26822#26822 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org