Hi all, It's me again, with another practical problem : how to delete properly my osg objects when they contain lots of stuff? Basically I have a PAT with lots of groups and nodes inside it. At some point I need to delete it, then reinstanciate it right away. But I found out that doing this produces one big memory leak...
My object is in an osg::ref_ptr, so I tried to .release() it first, it didn't quite change anything... I also tried to mess with the destructor, deleting manually some of the groups and nodes, with no more success... I have to mention that I use several NodeCallbacks inside my PAT, which may be active when I delete it. I don't know how to deal with them, or if I have to... So my question is : what is the proper method to delete an osg scene or part of scene (in order to avoid memory leaks)? Do I have to access and delete every leaf of my graph? Thanks for any advice! :) Cheers, Ku ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27926#27926 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org