Hi,

hold your osg nodes (or the root node of your complete scenegraph) with osg 
reference pointer (osg::ref<T>) instead standard pointers. Assign NULL to this 
pointer, than the ref pointer doesn't point any longer the node, and the node 
will be destroyed - unless you point with other pointers to this node :)


Cheers,
Torben

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http://forum.openscenegraph.org/viewtopic.php?p=27927#27927





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