Hi again, thanks for your responses! @ Paul : A good piece of advice for sure... I didn't even know there was a quick start guide :-* Thank you.
@ Skylark : Wow thanks a lot for this very clear explanation!! It seems I was doing exactly the wrong thing... plus, I had simple pointers everywhere. So I fixed this, all of my osg objects are now in osg::ref_ptr, and I've removed every useless operation on my pointers, no release, no delete, just calling "new" when needed. But I still have the memory leak! (which is proven to be caused by my object) Any idea?... I have a subsidiary question : let be a node defined dynamically, existing only as a child of a group. Does the removeChild method delete this node? 'cause I'm doing this everywhere... Ku ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27948#27948 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org