Hi Nick,

there are two major changes to CameraManipulator::computeHomePosition():
- the computation uses bounding box by default (the model center is located more precisely) - the computation considers the camera fov to make sure that the model nicely fits to the screen (small fov may make the model larger than screen while big fov too small).

If there is a bug, you see some problems with the approach, or you would like some adjustments, we can discuss them further.
John


Trajce (Nick) Nikolov wrote:
Hi community,

I updated osg from the trunk today (after a month) and I am seeing different behavior on the trackball manipulator - the scene starts far away from my model. I was following the thread of the reengineering of this piece of the code which happened lately. Anyone experiencing the same/similar ?

-Nick
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