Hi Nick,
there are two major changes to CameraManipulator::computeHomePosition():
- the computation uses bounding box by default (the model center is
located more precisely)
- the computation considers the camera fov to make sure that the model
nicely fits to the screen (small fov may make the model larger than
screen while big fov too small).
If there is a bug, you see some problems with the approach, or you would
like some adjustments, we can discuss them further.
John
Trajce (Nick) Nikolov wrote:
Hi community,
I updated osg from the trunk today (after a month) and I am seeing
different behavior on the trackball manipulator - the scene starts far
away from my model. I was following the thread of the reengineering of
this piece of the code which happened lately. Anyone experiencing the
same/similar ?
-Nick
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