Strange. Unfortunately, all my models gets centered on the screen, so I
can not reproduce the problem on my side. Can you investigate further
what is happening and whether the problem is not in your code?
Is the problem happening with osgviewer as well?
John
Trajce (Nick) Nikolov wrote:
Hi John,
I just ran an old code. In the older version, the model was centered
on the screen. with the new manipulators it is not. I use the default
behavior
-Nick
On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <pec...@fit.vutbr.cz
<mailto:pec...@fit.vutbr.cz>> wrote:
Hi Nick,
there are two major changes to
CameraManipulator::computeHomePosition():
- the computation uses bounding box by default (the model center
is located more precisely)
- the computation considers the camera fov to make sure that the
model nicely fits to the screen (small fov may make the model
larger than screen while big fov too small).
If there is a bug, you see some problems with the approach, or you
would like some adjustments, we can discuss them further.
John
Trajce (Nick) Nikolov wrote:
Hi community,
I updated osg from the trunk today (after a month) and I am
seeing different behavior on the trackball manipulator - the
scene starts far away from my model. I was following the thread
of the reengineering of this piece of the code which happened
lately. Anyone experiencing the same/similar ?
-Nick
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