it is using some sample with osgviewer., I can post you the code if you are
interested.

-Nick


On Sat, Jun 12, 2010 at 2:53 PM, PCJohn <pec...@fit.vutbr.cz> wrote:

>  Strange. Unfortunately, all my models gets centered on the screen, so I
> can not reproduce the problem on my side. Can you investigate further what
> is happening and whether the problem is not in your code?
>
> Is the problem happening with osgviewer as well?
>
>
> John
>
>
> Trajce (Nick) Nikolov wrote:
>
> Hi John,
>
>  I just ran an old code. In the older version, the model was centered on
> the screen. with the new manipulators it is not. I use the default behavior
>
> -Nick
>
>
> On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <pec...@fit.vutbr.cz> wrote:
>
>> Hi Nick,
>>
>> there are two major changes to CameraManipulator::computeHomePosition():
>> - the computation uses bounding box by default (the model center is
>> located more precisely)
>> - the computation considers the camera fov to make sure that the model
>> nicely fits to the screen (small fov may make the model larger than screen
>> while big fov too small).
>>
>> If there is a bug, you see some problems with the approach, or you would
>> like some adjustments, we can discuss them further.
>> John
>>
>>
>> Trajce (Nick) Nikolov wrote:
>>
>>  Hi community,
>>
>>  I updated osg from the trunk today (after a month) and I am seeing
>> different behavior on the trackball manipulator - the scene starts far away
>> from my model. I was following the thread of the reengineering of this piece
>> of the code which happened lately. Anyone experiencing the same/similar ?
>>
>> -Nick
>>
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