Hi, Oh, i can't get a VBO from a loaded file...I need an example, how to directly access the arrays. Kinda stuck trying
now i'm trying like that: blahblahblag[0] = (float*)temp->asGeode()->getDrawable(0)->asGeometry()->getVertexAttribArray(0)->getDataPointer(); and it crashes osg. it may seem stupid for osg pro, but it' structure really seems pointless for me. Why getVertexAttribArray has an index? I thought drawable index does point to different meshes. Or if getVertexAttribArray does that, why getDrawable has an index? Sorry for stupid questions, but i didn't find enough information about that in reference. Thank you! Cheers, Igor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30498#30498 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org