I only found example of render to texture of the camera ... How I had to do to have multiple render targets? like:
Code: fragment shader void main(void) { gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(0.4, 0.4, 0.0, 1.0); } Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32445#32445 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org