I only found example of render to texture of the camera ...
How I had to do to have multiple render targets? like:


Code:

fragment shader
void main(void)
{
    gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);
    gl_FragData[1] = vec4(0.4, 0.4, 0.0, 1.0);
}



Thank you!

Cheers,
Aitor

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=32445#32445





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