> // load texture as an image > imgTexture = osgDB::readImageFile("model/BAKE_OVERRIDE.jpg"); > // if the image is successfully loaded > if (imgTexture) > { > imgTexture->allocateImage(3500, 3500, 1, GL_RGBA, > GL_UNSIGNED_BYTE);
Why are you reallocating space for an image loaded from file ? Shouldn't the texture dimension be a power of 2 ? > // create a new two-dimensional texture object > texAvatar = new osg::Texture2D; > // set the texture to the loaded image > texAvatar->setImage(imgTexture); > } > node->getOrCreateStateSet()->setTextureAttributeAndModes(1, texAvatar, > osg::StateAttribute::ON); > node->getOrCreateStateSet()->addUniform(new osg::Uniform("editedMap", > 1)); > > // tell the camera to use OpenGL frame buffer objects > > //getCamera()->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); > getCamera()->attach(osg::Camera::COLOR_BUFFER1, imgTexture); getCamera()->attach(osg::Camera::COLOR_BUFFER1, texAvatar ); Where is attachment for COLOR_BUFFER0 ? You should read the framebuffer object spec : http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt Especially the part that begins by "If the GL is bound to the default framebuffer"... attachement to osg::Camera::COLOR_BUFFER1 is only valid for a newly create framebuffer, not the default one. Regards, -Fred _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org