J.P. Delport wrote:
> Hi,
> You can get an osg::Image for any or all of the RTT textures. Have a 
> look at osgmultiplerendertargets.cpp example. Read below the line:
> 
> // we can also read back any of the targets as an image, modify this 
> image and push it back
> 

Yeah, I've been playing and I understand it, but osgmultiplerendertargets.cpp 
uses a quad  plane to generate RTT and in my case would be the texture of the 
model ... I'm not sure if this technique will serve to my purpose, which is 
read back the target (modified texture model) as an image from fragment shader.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32752#32752





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