Hi

I think i've pinned it down to the fact the context isn't actually ready on
the first call to frame (only get created once the views are shown) So I'm
gonna have a play with changing when the timer gets started and see if that
fixes things.

Tom

On 27 October 2010 20:30, Stephan Huber <ratzf...@digitalmind.de> wrote:

> Hi,
>
> Am 22.10.10 05:47, schrieb Thomas Hogarth:
> > I'm gonna continue digging but would really appreciate if you could lend
> a
> > hand. Once this is working I think we have the full set of features I
> > commonly use in OSG all working for IPhone.
>
> I tried some stuff to get FBOs working on the iPhone, but I did not
> succeed (tried only ES 1.1). I think, there's a tiny little bit missing
> to get it working ... Perhaps it has something to do with glDrawBuffers
> not available on OpenGL ES.
>
>
> Did you get it working?
>
> cheers,
> Stephan
>
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