Hi Thomas, Interesting investigation and fix. Does this issue occur on the target hardware and software emulators of it?
Robert. On Thu, Nov 4, 2010 at 5:56 AM, Thomas Hogarth <thomas.hoga...@googlemail.com> wrote: > Fixed it, > > So after a bit of thinking I realised that the default buffer must be re > binded at some point so did another search and found 3 calls to > > fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); > > And my earlier hunch was correct that ios' default buffer id is actually 1 > so changing to the below makes it work > > fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 1); > > So now I need to add a DEFAULT_FRAMEBUFFER define or something in the > FrameBufferObject header file that is set it to 1 on ios > > Over all though, good news. Performance seems great too. > > Tom > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org