Hi Martin, I can't say what the problem is, the error could one of many things. Does your hardware/driver support compressed textures, VPB by default generates databases with compressed textures? Try a paged database that doesn't use compressed textures.
Robert. On Wed, Dec 22, 2010 at 3:09 PM, Martin Naylor <martinnay...@virginmedia.com> wrote: > Hi all, > I have a HP 6730b (with the dreaded Intel 4 express graphics chipset, latest > driver, believe it supports GL2) > Guessing this is a driver bug, I am getting the following error when running > osgviewer srtm.earth: > Warning: detected OpenGL error 'invalid operation' at after > RenderBin::draw(..) > > Digging deeper into the OSG debug output: > VERTEX Shader "osgearth_vert_setupTexturing" infolog: > No errors. > Linking osg::Program "" id=1 contextID=0 > Program "" link succeded, infolog: > No errors. > Uniform "osgearth_LightingEnabled" loc=0 size=1 type=bool > Uniform "osgearth_ImageLayerEnabled" loc=65536 size=2 type=bool > Uniform "osgearth_ImageLayerRange" loc=131072 size=4 type=float > Uniform "osgearth_ImageLayerAttenuation" loc=196608 size=1 > type=float > Uniform "tex1" loc=262144 size=1 type=sampler2D > Uniform "osgearth_ImageLayerOpacity" loc=327680 size=2 type=float > Attrib "gl_Vertex" loc=0 size=1 > Attrib "gl_Normal" loc=17 size=1 > Attrib "gl_MultiTexCoord0" loc=21 size=1 > Attrib "gl_MultiTexCoord1" loc=22 size=1 > > OpenGL extension 'GL_EXT_secondary_color' is supported. > OpenGL extension 'GL_EXT_fog_coord' is supported. > Warning: detected OpenGL error 'invalid operation' at after > RenderBin::draw(..) > > Also a bit further down the log: > > draw() got SceneView 00D369F8 > OpenGL extension '' is not supported. > Setting up osg::Camera::FRAME_BUFFER > draw() 00D362B8 > draw() got SceneView 00D3C7F0 > > Created new 0FE1B330 TextureObject, _numOfTextureObjects 9 > Snipped.... > > Created new 0FE1B330 TextureObject, _numOfTextureObjects 26 > end draw() 00D363D0 > OpenGL extension '' is not supported. > Setting up osg::Camera::FRAME_BUFFER > > It does appear as an earth but with no textures, height data is applied to > the earth and shows ok, just no textures. > Anyone know why, it works ok on my Nvidia 480 desktop, guess this could be > an OSGEarth issue or the chipset driver is just naff? > > Cheers > > Martin Naylor > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org