What a marvellous coincidence xD Yesterday we made some good progress and uploaded to the mail list but the screen pictures we took were too much and the mail list rejected it (4mb ... too much happines to see the weight of the pictures)
The current Status is... aparently fully functional. (you know, you say that and it becomes unussable) The libraries were compiled with Ndk r-5 with google's ndk-build script makefiles. The makefiles are first generated in Cmake and later compiled by Googles ndk-build. (This need some polishment in the code to fully separate some dependancy that tries to compile things in normal Cxx (don't know why. I'm not a Cmake expert) The changes are minimal (except fot OpenThreads that needs more than 10 lines) and are Android guards in Cmake to make accesible some things like wstrings (like the Cygwin) and to make OsgViewer to do not use X11. What i've not compiled is plugins (This weekend work was to make them compilable with searches for a 3rd party directory of android ports of some of them) Now... we've done a OsgViewer (following the GL2Jni) but using GLES1 (probably GLES2 will work too). Our minim sdk target is 2.0/2.1. Geometry is represented (RGB triangle) We are using TrackballManipulator (but there is nothing wrong to change it, just lack of time to test) We haven't test illumination for the same reason (no time) And after a little bit of time i've been able to find ways to canalize the stout to LogCat (you have to set a file in device) Here are some pictures to show the state (basically the first and second, the third and fourth ore for those that will say it's fake xD) Btw it's an Archos 70 Internet Tablet what we are using. http://www.bandadeanna.com/portafolio/imagenes/viewer01.png http://www.bandadeanna.com/portafolio/imagenes/viewer02.png http://www.bandadeanna.com/portafolio/imagenes/viewer03.jpg http://www.bandadeanna.com/portafolio/imagenes/viewer04.jpg 2011/2/19 Jason Daly <jd...@ist.ucf.edu> > On 02/03/2011 04:53 AM, Jorge Izquierdo Ciges wrote: > >> I've been working with ndk r-5 and compiles without many changes. The main >> trouble i've seen so far it's that following ndk-build script, the library >> osg goes up to 36 mb (libosg.a). The worst thing it's that it seems that you >> cannot use a flag to strip unneded coded. >> >> Right now i'm playing a little with flags compiler to try to minimize the >> size, when Rafa and me compiled with the toolchain the filesize of libosg.a >> was about 9mb (big, but acceptable) latter i'll upload the files that i'm >> using right now. They can be used either with ndk r4 crystax or ndk r5 >> > > > Jorge, have you managed to make any progress on this? > > > --"J" > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org