Hi Bawenang, Did you manage to load a model by anychance, and get the material properites (for example color) without changing the shaders?, it would really help me.
Thanks, Regards On Tue, Feb 22, 2011 at 2:07 PM, Kim Bale <kcb...@googlemail.com> wrote: > Hi Bawenang, > > To my knowledge all the shaders work correctly. > > Can you be more specific? > > Regards, > > Kim. > > > On 22 February 2011 13:04, Bawenang Rukmoko <ben...@cs.its.ac.id> wrote: > >> Hi, >> >> I seem to stumbled a lot on osgOcean's shaders. I've got lots of graphics >> artefacts because of them. Can you point me to the ones that are actually >> working on them? I may need to disturb them a bit with my questions. Thanks. >> Oh yea BTW I've successfully made my own bloom shader. Here's the >> screenshot. :D >> >> >> >> >> Thank you! >> >> Cheers, >> Bawenang >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=36945#36945 >> >> >> >> >> Attachments: >> http://forum.openscenegraph.org//files/glow2_129.jpg >> http://forum.openscenegraph.org//files/glow_139.jpg >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://www.mahendragr.com
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