benang wrote:
> Thanks for the reply.
> 
> Well I know I shouldn't and I wouldn't if I don't have this artefact of the 
> culled tip of the ship. I noticed that you're replying as a guest, not a 
> member of this forum, so I'm not sure that you can see all of my screenshots 
> that I've put here. If not, then I'll give you an illustration.
> 
> Imagine a quake clone game. You've got a part of the weapon's model visible 
> at the bottom of the screen, near the HUD, that will also move along with 
> your first person camera. Now, in my application, that weapon will be culled 
> and won't be rendered perfectly, even invisible at times, based on that 
> camera's (and model along with it) translation and rotation. Now if I 
> disabled near / far computation, the screen turns blank because the glare 
> shader is also enabled. If I disable both the near / far computation and the 
> glare shader, the scene seemed normal and right. However there's another 
> artefact. The above water fog isn't implemented correctly. Even when there 
> are two objects with the same distance with the camera, one of them can be 
> rendered as if it's inside a fog and one of them is not.
> 
> As for the missing model if I enabled glare, I've found the answer. It seems 
> like osgOcean hates targa. One of my model's textures is a targa image file 
> and that's why it wasn't rendered. When I changed it to a jpg, it worked just 
> fine. Maybe you should put this as a warning somewhere in the documentation 
> or such.
> 
> Thanks again.
> 
> 
> Kim Bale wrote:
> > You should need to use osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR. 
> > 
> > *shouldn't 
> > 
> > 
> > K.
> > 
> > On 28 February 2011 06:25, Bawenang Rukmoko < ()> wrote:
> > 
> > >  No reply yet? I guess I've got to do this the hard way, researching them 
> > > myself. :(
> > > 
> > > Thanks anyway guys.
> > > 
> > > Thank you!
> > > 
> > > Cheers,
> > > Bawenang
> > > 
> > > ------------------------
> > > &quot;There's no place like 127.0.0.1&quot;
> > > 
> > > ------------------
> > > Read this topic online here:
> > > 
> > > http://forum.openscenegraph.org/viewtopic.php?p=37165#37165 
> > > (http://forum.openscenegraph.org/viewtopic.php?p=37165#37165)
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > > 
> > > 
> > 
> > 
> >  ------------------
> > Post generated by Mail2Forum
> 


------------------------
&quot;There's no place like 127.0.0.1&quot;

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37243#37243





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