benang wrote: > Thanks for the reply. > > Well I know I shouldn't and I wouldn't if I don't have this artefact of the > culled tip of the ship. I noticed that you're replying as a guest, not a > member of this forum, so I'm not sure that you can see all of my screenshots > that I've put here. If not, then I'll give you an illustration. > > Imagine a quake clone game. You've got a part of the weapon's model visible > at the bottom of the screen, near the HUD, that will also move along with > your first person camera. Now, in my application, that weapon will be culled > and won't be rendered perfectly, even invisible at times, based on that > camera's (and model along with it) translation and rotation. Now if I > disabled near / far computation, the screen turns blank because the glare > shader is also enabled. If I disable both the near / far computation and the > glare shader, the scene seemed normal and right. However there's another > artefact. The above water fog isn't implemented correctly. Even when there > are two objects with the same distance with the camera, one of them can be > rendered as if it's inside a fog and one of them is not. > > As for the missing model if I enabled glare, I've found the answer. It seems > like osgOcean hates targa. One of my model's textures is a targa image file > and that's why it wasn't rendered. When I changed it to a jpg, it worked just > fine. Maybe you should put this as a warning somewhere in the documentation > or such. > > Thanks again. > > > Kim Bale wrote: > > You should need to use osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR. > > > > *shouldn't > > > > > > K. > > > > On 28 February 2011 06:25, Bawenang Rukmoko < ()> wrote: > > > > > No reply yet? I guess I've got to do this the hard way, researching them > > > myself. :( > > > > > > Thanks anyway guys. > > > > > > Thank you! > > > > > > Cheers, > > > Bawenang > > > > > > ------------------------ > > > "There's no place like 127.0.0.1" > > > > > > ------------------ > > > Read this topic online here: > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=37165#37165 > > > (http://forum.openscenegraph.org/viewtopic.php?p=37165#37165) > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > ------------------ > > Post generated by Mail2Forum >
------------------------ "There's no place like 127.0.0.1" ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37243#37243 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org