Hi Sergey, 2011/4/20 Sergey Polischuk <pol...@yandex.ru>: > I'm just curious, if this fix will resolve problems with freeing unused gl > texture objects (f.e. if you call dirtyTextureObject on texture attached to > camera and resize texture after that texture will create new gl texture > object, but old is still valid, and it not released on its own with or with > Texture::flushAllDeletedTextureObjects(...) call, at least on 2.9.9)?
I cannot comment either way as I don't know enough about your specific usage case. svn/trunk has a number of fixes of GL object management that have been made since 2.9.9, the fix I have just checked in doesn't specically address issues with texture objects, but others did. Best I can recommend is try svn/trunk and see if it helps, if it doesn't put together a small example that reproduces the problem so that others can look at reproducing the problem. Most problems of this nature can only be resolved by having a test cases that fails, Paul's modified of osgrender was a good example of how to go about this. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org