Hi Sergey,

2011/4/20 Sergey Polischuk <pol...@yandex.ru>:
> I'm just curious, if this fix will resolve problems with freeing unused gl 
> texture objects (f.e. if you call dirtyTextureObject on texture attached to 
> camera and resize texture after that texture will create new gl texture 
> object, but old is still valid, and it not released on its own with or with 
> Texture::flushAllDeletedTextureObjects(...) call, at least on 2.9.9)?

I cannot comment either way as I don't know enough about your specific
usage case.  svn/trunk has a number of fixes of GL object management
that have been made since 2.9.9, the fix I have just checked in
doesn't specically address issues with texture objects, but others
did.

Best I can recommend is try svn/trunk and see if it helps, if it
doesn't put together a small example that reproduces the problem so
that others can look at reproducing the problem.  Most problems of
this nature can only be resolved by having a test cases that fails,
Paul's modified of osgrender was a good example of how to go about
this.

Robert.
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