Hi, Robert

With svn/trunk all works like a charm. Great to see improvements :)

Cheers,
Sergey.

20.04.2011, 18:26, "Robert Osfield" <robert.osfi...@gmail.com>:
> Hi Sergey,
>
> 2011/4/20 Sergey Polischuk <pol...@yandex.ru>;:
>
>>  I'm just curious, if this fix will resolve problems with freeing unused gl 
>> texture objects (f.e. if you call dirtyTextureObject on texture attached to 
>> camera and resize texture after that texture will create new gl texture 
>> object, but old is still valid, and it not released on its own with or with 
>> Texture::flushAllDeletedTextureObjects(...) call, at least on 2.9.9)?
>
> I cannot comment either way as I don't know enough about your specific
> usage case.  svn/trunk has a number of fixes of GL object management
> that have been made since 2.9.9, the fix I have just checked in
> doesn't specically address issues with texture objects, but others
> did.
>
> Best I can recommend is try svn/trunk and see if it helps, if it
> doesn't put together a small example that reproduces the problem so
> that others can look at reproducing the problem.  Most problems of
> this nature can only be resolved by having a test cases that fails,
> Paul's modified of osgrender was a good example of how to go about
> this.
>
> Robert.
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