Hi, Robert With svn/trunk all works like a charm. Great to see improvements :)
Cheers, Sergey. 20.04.2011, 18:26, "Robert Osfield" <robert.osfi...@gmail.com>: > Hi Sergey, > > 2011/4/20 Sergey Polischuk <pol...@yandex.ru>;: > >> I'm just curious, if this fix will resolve problems with freeing unused gl >> texture objects (f.e. if you call dirtyTextureObject on texture attached to >> camera and resize texture after that texture will create new gl texture >> object, but old is still valid, and it not released on its own with or with >> Texture::flushAllDeletedTextureObjects(...) call, at least on 2.9.9)? > > I cannot comment either way as I don't know enough about your specific > usage case. svn/trunk has a number of fixes of GL object management > that have been made since 2.9.9, the fix I have just checked in > doesn't specically address issues with texture objects, but others > did. > > Best I can recommend is try svn/trunk and see if it helps, if it > doesn't put together a small example that reproduces the problem so > that others can look at reproducing the problem. Most problems of > this nature can only be resolved by having a test cases that fails, > Paul's modified of osgrender was a good example of how to go about > this. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org