here it is: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ShadersUpdating
ledocc wrote: > Hi Nan > > Can you provide link of tutorial you are talking about ? > > Cheer > David Callu > > > 2011/5/4 Nan WANG < ()> > > > Hello everyone: > > > > i have a question regarding how to pass texture to shader > > > > There were some code in the tutorial, such as: > > > > > > Code: > > > > bumpMapProgramObject->addShader( bumpFragmentObject ); > > bumpMapProgramObject->addShader( bumpVertexObject ); > > > > osg::Uniform* lightPosU = > > new osg::Uniform("LightPosition",osg::Vec3(0,0,1)); > > osg::Uniform* normalMapU = new osg::Uniform("normalMap",1); > > osg::Uniform* baseTextureU = new osg::Uniform("baseTexture",0); > > > > bumpMapState->addUniform(lightPosU); > > bumpMapState->addUniform(normalMapU); > > bumpMapState->addUniform(baseTextureU); > > lightPosU->setUpdateCallback(new updateBumpShader() ); > > > > bumpMapState->setAttributeAndModes > > (bumpMapProgramObject, osg::StateAttribute::ON); > > > > osg::Texture2D* tankBodyNormalMap = new osg::Texture2D; > > tankBodyNormalMap->setDataVariance(osg::Object::DYNAMIC); > > osg::Image* tankBody = osgDB::readImageFile("TankBump.png"); > > if (!tankBody) > > { > > std::cout << " couldn't find texture, quiting." << std::endl; > > return -1; > > } > > > > tankBodyNormalMap->setImage(tankBody); > > bumpMapState->setTextureAttributeAndModes > > (1,tankBodyNormalMap,osg::StateAttribute::ON); > > > > > > > > > > Here, the example creates > > osg::Uniform* normalMapU = new osg::Uniform("normalMap",1); > > > > '1'is the initial value of normalMap? how to link to texture unit in shader? > > > > using (Am I right?) > > > > bumpMapState->setTextureAttributeAndModes > > (1,tankBodyNormalMap,osg::StateAttribute::ON); > > > > > > here the value of first parameter should be the same as initial value in > > the 'new osg::Uniform("normalMap",1);' > > > > and the way to have the 'tankBodyNormalMap' in bumpmap.vert, using > > gl_MultiTexCoord0 or gl_MultiTexCoord1? > > > > where we can find bumpmap.vert? > > > > Thank you! > > > > Cheers, > > Nan > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=38982#38982 > > (http://forum.openscenegraph.org/viewtopic.php?p=38982#38982) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38985#38985 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org