Normally, it should be like this. but, 'gl_MultiTexCoord1' you used is not right......i tested it...no texture is passed to shader .... if you use
gl_TexCoord = gl_MultiTexCoord0; i =0,1,2,3.... the texture is passed to Shader... only the gl_MultiTexCoord0 works~... do you know how to use gl_MultiTexCoord[i]i?i = 1,2,3,,,,,, Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38997#38997 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org