Normally, it should be like this.

but, 'gl_MultiTexCoord1' you used is not right......i tested it...no texture is 
passed to shader .... if you use 

gl_TexCoord  = gl_MultiTexCoord0;

i =0,1,2,3....
the texture is passed to Shader... only the gl_MultiTexCoord0 works~...

do you know how to use gl_MultiTexCoord[i]i?i = 1,2,3,,,,,,

Thank you!

Cheers,
Nan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38997#38997





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