Hi Jean-Sébastien Guay,

On Thu, Jun 16, 2011 at 11:29 AM, Jean-Sébastien Guay <
[email protected]> wrote:
>
> Agreed, though I was hoping to do it in the plugin mainly because I'm
> infinitely more familiar with C++ than with MaxScript (anything divided by 0
> gives infinity right?) :-)
>
> But I guess that has to change someday, as I've been learning MEL (Maya's
> scripting language) lately too, so MaxScript is next I guess. I'll have a
> look at how I could get this done.
>

With help from my artist I was able to come up with a MAXScript that
automatically exports the scene and opens the model with a custom
application. Follow these steps:

- Download the attached MAXScript file and open in a text editor
- Change the value of the "filename" and "application" variables to the file
you want to export to and the application you want to open with
- In Max select "MAXScript -> Run Script..." from the menu
- Select the download script file in the file explorer
- Right-click on the empty toolbar area and select "Customize"
- In the "Category" drop-down menu select "Scripts"
- There should be an action item called "Export to OpenSceneGraph format and
preview"
- Click and drag the item onto the toolbar
- Now you can click the button to automatically export and preview the
current scene

Let me know if you have any problems or improvements. I think this is a
useful script and will probably include it with the next release.

Cheers,
Farshid

Attachment: OSGExportPreview.ms
Description: Troff MS-macros document

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