Hi, I'm really new to OSG and I've inherited a project for it. Actually, that's the reason I'm new to it. =/
The problem I'm debugging at the moment has to do with taking the scene, and projecting it to a curved surface. I'm using 3 projectors with edge-blending. I see some really ugly distortion as objects get closer to the edges of the screen. I have a field of view of 120 degrees. How can I compensate for the distortion that I see? One idea I had was to create many cameras, around 12 or so, each with a REALLY small field of view ~10 degrees. Each camera is offset by 10 degrees to cover a 120 degree field. The distortion sort of goes away, but then I get these really obvious panes that don't line up. I am working off osgdistortion.cpp example file for the above, which is attached. I call the program with a command line option "--faces". Any help would be appreciated. Thanks! Esim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41932#41932 Attachments: http://forum.openscenegraph.org//files/osgdistortion_243.cpp _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org