Hi Cyril, On Fri, Aug 12, 2011 at 12:42 PM, Cyril Bondue <c.bon...@cbbknet.com> wrote: > I'll wait for next release so, and I'll test this new code and post the > result. Feel free to send me some code if you want it to be beta tested :) > (or can it be tested from the developper svn?)
I'll be checking the work into svn/trunk, and it'll be part of a 3.1.0 dev releases once I've completed enough of the functionality to wrap up into a dev release. > The situation that makes the bug very visible for me is when moving in a > tunnel, all the tunnel is shadowed but not the space in front of the camera. > When moving the camera all the tunnel become shadowed. I don't have a test model with a tunnel in it, but I don't expect any issues in tunnels as the new code makes sure the light space/shadow volume setup encompasses all objects in the view frustum and all objects between the view frustum and light source.. You can start testing the shadow map creation using what I have already checked into OSG svn/trunk - if you run: osgviewer --vdsm YourModel You should see your model rendered with the blank banding from rendering the shadow map directly onto the scene - this is crude but will give you an idea of shows that will be generated. I'm just working on the shader setup that will take the shadowmap and do the proper shadow rendering, hopefully I'll have something checked in today. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org