Hi, Thanks for taking time when you shouldn't to see my problem ! ^^ The osg::Light is used is the default one :
Code: _light = new osg::Light(); osg::ref_ptr<osg::LightSource> lightSource = new osg::LightSource(); lightSource->setLight(_light); _sceneRoot->addChild(lightSource); I only changed it's ambiant value and it's position, to make it follow the car. I tried to setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR), without result. Changing the minLighMargin afterward didn't solve the problem either. I tried this on the exemple code i've attached to this post and the simulation, same result. Also, I have the same result with MinimalShadowMap or MinimalCullBoundsShadowMap, have you ever seen such problem? I don't thing i've done anything special! That's strange :/ ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42018#42018 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org