osgCuda was my first choice, but I will not compile on my machine. I am using OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that a workable combination?
CD J.P. Delport wrote: > Hi, > > an alternative to doing this manually would be to look at > osgCompute/osgCuda. Even if you don't use osgCuda you can learn from > there how to do what you want. > > cheers > jp > > On 05/10/2011 01:28, Conan Doyle wrote: > > > Hi, > > > > [dumbquestion] > > > > I am integrating some cuda into my osg app and one call requires the > > texture name/id. How do I get that from my texture object? I look through > > the source code and only found and id method in TextureObject, but my > > attempts to retrieive this bit of data eludes me. > > > > [/dumbquestion] > > > > Thank you! > > > > Cheers, > > Conan > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, > and is believed to be clean. > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43201#43201 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org