osgCuda was my first choice, but I will not compile on my machine.  I am using 
OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that a workable 
combination?

CD


J.P. Delport wrote:
> Hi,
> 
> an alternative to doing this manually would be to look at 
> osgCompute/osgCuda. Even if you don't use osgCuda you can learn from 
> there how to do what you want.
> 
> cheers
> jp
> 
> On 05/10/2011 01:28, Conan Doyle wrote:
> 
> > Hi,
> > 
> > [dumbquestion]
> > 
> > I am integrating some cuda into my osg app and one call requires the 
> > texture name/id.  How do I get that from my texture object?  I look through 
> > the source code and only found and id method in TextureObject, but my 
> > attempts to retrieive this bit of data eludes me.
> > 
> > [/dumbquestion]
> > 
> > Thank you!
> > 
> > Cheers,
> > Conan
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> 
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http://forum.openscenegraph.org/viewtopic.php?p=43201#43201





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