Hi,
I've just recently compiled osgCuda with CUDA 4.0 on 64-bit with gcc/g++
4.4 (which is a requirement for nvcc). I had to make only minor changes
and most of these are already checked into the trunk of osgCuda.
See thread here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/71107
cheers
jp
On 05/10/2011 15:10, Conan Doyle wrote:
64 bit. I modified this post after your reply to say that I am using Cuda 4.0,
which is a requirement. I have a feeling there may need to be some mods made
to osgCuda to support 4.0.
CD
J.P. Delport wrote:
Hi,
I think it should work, 32/64 bit? What compiler do you have? If you
supply some error messages maybe someone can help.
cheers
jp
On 05/10/2011 14:58, Conan Doyle wrote:
osgCuda was my first choice, but I will not compile on my machine. I am using
OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that a workable
combination?
CD
J.P. Delport wrote:
Hi,
an alternative to doing this manually would be to look at
osgCompute/osgCuda. Even if you don't use osgCuda you can learn from
there how to do what you want.
cheers
jp
On 05/10/2011 01:28, Conan Doyle wrote:
Hi,
[dumbquestion]
I am integrating some cuda into my osg app and one call requires the texture
name/id. How do I get that from my texture object? I look through the source
code and only found and id method in TextureObject, but my attempts to
retrieive this bit of data eludes me.
[/dumbquestion]
Thank you!
Cheers,
Conan
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