Well, the problem is, that I need the surrounding heights. It is a terrain 
visualisation project and i need to calculate things like openness (some 
Ambient Occlusion related thing) or terrain roughness, for which I need for 
example a 5x5 kernel around my pixel, so a heightmap lookup would be the 
easiest..

It seams that there is no way to extract that information just form the vertex 
data (because the vertex shader only processes one vertex at a time).

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http://forum.openscenegraph.org/viewtopic.php?p=43894#43894





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